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In this blog post, we will create a simple 5-card draw poker game in Python using the

asyncio library. The ♣️ game will allow 2 to 4 players to play without a betting aspect,

but it will determine a winner based ♣️ on their poker hands. The main purpose of using

the asyncio library in this example is to familiarize ourselves with ♣️ asynchronous

programming concepts, even though our game does not require concurrent

execution.

Asynchronous programming is a programming paradigm that allows multiple

♣️ tasks to be performed concurrently without waiting for one task to finish before

starting the next one. This is particularly ♣️ useful in situations where tasks involve

I/O-bound operations, such as reading from a file or making network requests, which can

♣️ take a significant amount of time. The asyncio library is an essential component of

asynchronous programming in Python. It provides ♣️ an event loop, coroutines, and other

utilities that enable developers to write efficient, non-blocking code, significantly

improving the performance and ♣️ responsiveness of applications, particularly in

networking and web-based contexts.

In this tutorial, we will leverage the asyncio

library to create a ♣️ simple poker game, demonstrating the power and flexibility of

asynchronous programming in Python.

Requirements:

Python 3.7+

Step 1: Importing

necessary libraries and defining ♣️ the dataclasses

First, let's import the required

libraries and define our dataclasses for Card, Rank, Suit, and GameState:

import

asyncio import random ♣️ from collections import Counter from dataclasses import dataclass

from enum import Enum , auto from typing import List , Tuple ♣️ class Suit ( Enum ):

SPADES = "♠" HEARTS = "♥" DIAMONDS = "♦" CLUBS = "♣" class Rank ( ♣️ Enum ): TWO = 2 THREE

= 3 FOUR = 4 FIVE = 5 SIX = 6 SEVEN = 7 ♣️ EIGHT = 8 NINE = 9 TEN = 10 JACK = 11 QUEEN =

12 KING = 13 ACE = ♣️ 14 @ dataclass class Card : suit : Suit rank : Rank def __str__ (

self ): return f " ♣️ { self . rank . name . capitalize () }{ self . suit . value } " @

dataclass class ♣️ GameState : deck : List [ Card ] players : List [ List [ Card ]] Enter

fullscreen mode Exit ♣️ fullscreen mode

Step 2: Implementing the deck creation and

shuffling functions

Now, let's create a function to create a deck of cards ♣️ and another

function to shuffle the deck using asyncio:

def create_deck () -> List [ Card ]: return

[ Card ( ♣️ suit , rank ) for suit in Suit for rank in Rank ] async def shuffle_deck (

deck : List ♣️ [ Card ]) -> List [ Card ]: await asyncio . sleep ( 0 ) # simulating

asynchronous behavior random ♣️ . shuffle ( deck ) return deck Enter fullscreen mode Exit

fullscreen mode

Step 3: Dealing and ranking hands

Next, we need ♣️ to implement a function

to deal cards from the deck and a function to rank the hands of the players:

async ♣️ def

deal_cards ( game_state : GameState , num_cards : int ) -> List [ Card ]: new_cards =

[] for ♣️ _ in range ( num_cards ): card = game_state . deck . pop () new_cards . append (

card ) ♣️ return new_cards def rank_hand ( hand : List [ Card ]) -> Tuple [ int , List [

int ]]: ♣️ ranks = sorted ([ card . rank . value for card in hand ], reverse = True )

suits = ♣️ [ card . suit for card in hand ] rank_counts = Counter ( ranks ) is_flush = len

( set ♣️ ( suits )) == 1 is_straight = len ( set ( ranks )) == 5 and max ( ranks ) ♣️ - min (

ranks ) == 4 # Determine hand rank based on poker hand rankings # ... (refer to ♣️ the

previous code snippets for the full rank_hand function) Enter fullscreen mode Exit

fullscreen mode

Step 4: Drawing cards and playing ♣️ the game

Now, let's add the

functionality to draw new cards after discarding and the main game loop:

async def

draw_cards ( ♣️ game_state : GameState , player_idx : int , discard_indices : List [ int

]) -> None : player_hand = game_state ♣️ . players [ player_idx ] for index in sorted (

discard_indices , reverse = True ): del player_hand [ index ♣️ ] new_cards = await

deal_cards ( game_state , len ( discard_indices )) game_state . players [ player_idx ]

= player_hand ♣️ + new_cards async def play_game ( num_players : int ) -> None : deck =

await shuffle_deck ( create_deck ()) ♣️ game_state = GameState ( deck = deck , players =

[[] for _ in range ( num_players )]) for i ♣️ in range ( num_players ): game_state .

players [ i ] = await deal_cards ( game_state , 5 ) for ♣️ i , player_hand in enumerate (

game_state . players ): print ( f "Player { i + 1 } 's ♣️ hand: { ', ' . join ( str ( card

) for card in player_hand ) } " ) for ♣️ i in range ( num_players ): discard_indices =

input ( f "Player { i + 1 } , enter the ♣️ indices of the cards to discard (0-4, separated

by spaces): " ) discard_indices = [ int ( index ) for ♣️ index in discard_indices . split

()] await draw_cards ( game_state , i , discard_indices ) for i , player_hand in

♣️ enumerate ( game_state . players ): print ( f "Player { i + 1 } 's final hand: { ', ♣️ ' .

join ( str ( card ) for card in player_hand ) } " ) hand_ranks = [ rank_hand ♣️ ( hand )

for hand in game_state . players ] max_rank = max ( hand_ranks ) winner_idx =

hand_ranks . ♣️ index ( max_rank ) print ( f "Player { winner_idx + 1 } wins with a { ', '

. ♣️ join ( str ( card ) for card in game_state . players [ winner_idx ]) } !" ) Enter

fullscreen ♣️ mode Exit fullscreen mode

Step 5: Running the game

Finally, let's add the

main function to run the game:

if __name__ == "__main__" ♣️ : num_players = int ( input (

"Enter the number of players (2-4): " )) while not ( 2 <= ♣️ num_players <= 4 ):

num_players = int ( input ( "Enter a valid number of players (2-4): " )) asyncio ♣️ . run

( play_game ( num_players )) Enter fullscreen mode Exit fullscreen mode

Now, save the

code in a file named ♣️ poker.py and run it using the following command:

python3 poker.py

Enter fullscreen mode Exit fullscreen mode

Congratulations! You've created a simple

5-card ♣️ draw poker game in Python using the asyncio library. Although the primary

purpose was to familiarize ourselves with asynchronous programming, ♣️ the game can be

further extended and improved with additional features, such as betting, improved user

interface, or even networked ♣️ multiplayer capabilities.

Happy coding and enjoy playing

poker!

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